

If the old bell was modified to only strike the spot where you ring it, I think it'd be okay. Example being that if I ring the bell in my tree farm, it's going to jump in from offscreen, meaning it could take out anything (including structures or players) in the general area, then do the same on its way out. I'd still say it shouldn't be in DST as-is though, because of unintentional griefing. With all this in mind, the old bell really isn't that bad in terms of intentional griefing. I'm also super confused about "hammers don't do much if you act fast enough." Act fast enough how? If you're on your own hosted server and in the middle of base then maybe you could ban them instantly, but on a pub there's literally nothing you can do except vote-kick them, which takes long enough that they'll have taken out a big chunk of structures. A griefer isn't just gonna see you blast a fire with ice and then immediately back off, they're gonna keep setting more fires until you can't keep up and then eventually run out of staffs. And if you have an ice staff? You likely don't have infinite ice staffs. If someone wants to burn your base, there's way way more factors than just "if you have a flingo/ice staff then you're immune to fire." For example, there is nothing stopping someone from entering your base, hammering your flingo, then setting everything on fire. These are some of the weirdest takes on griefing I've heard, to the point where it almost feels like y'all are playing an entirely different game with different mechanics.

Fire can negated with planning and proper item using, hammers don't do much if you act fast enough, there is nothing you can do to stop a big foot deceding from the heavens to destroy.
